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are we forced to join a guild upcoming ca |
21.07.2010 10:44:33 |
Corruptic
Kel'Thuzad
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I would like to start off with a discussion about if we are forced to join a guild or not upcoming cata...
Im sure not everyone prefer to be in a guild for various of reasons, some being real life issues or time constrain, or just simply prefer to be guildless...
After the release of the guild perks and all that new skills, do you guys think or believe that it will become "necessary" to join a guild in the next expansion?
╬ I AM A RETRIBUTION P A L A D I N ╬
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21.07.2010 13:31:10 |
Bornakk
Blizzard Poster
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Q u o t e: I would like to start off with a discussion about if we are forced to join a guild or not upcoming cata...
Im sure not everyone prefer to be in a guild for various of reasons, some being real life issues or time constrain, or just simply prefer to be guildless...
After the release of the guild perks and all that new skills, do you guys think or believe that it will become "necessary" to join a guild in the next expansion?
It won't be required or forced in my opinion. Larger guilds right now already enjoy a variety of advantages in getting groups together and such. So while the new system may encourage players to take part in guilds, it can be avoided if wanted.
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21.07.2010 13:40:44 |
Bornakk
Blizzard Poster
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Q u o t e: I have a pvp guild that is very small (about 10 members). Will it be theoretically possible to earn all the guild perks, even if we dont raid at all?
I can't say anything is final right now, but the idea (last I heard) is that there would be multiple ways to level the guild - it just may take longer for a smaller one. As expected though, we hope to do some testing on this once things are ready in the beta to get a better feel for what works and what doesn't.
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21.07.2010 13:52:49 |
Bornakk
Blizzard Poster
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Q u o t e:
By your own admission, the current game already rewards guilds that promote progression rather than socialization. How exactly is this any different in the "New" guild system? Again, the intent has been laid out by Blizz loud and clear in plain English. This expansion with it's inter-guild rep system is all about pigeon holing players into large guilds where they will only serve to reward the few at the top of the guild....while those unable to devote their entire lives to playing the game will once again be relegated to the hand me downs.
The alternative is to be out farmed, out leveled and out earned at every turn by the sheeple that make up the larger raiding guilds. Yeah...I can see how that playstyle is still a viable and attractive option.
In my experience the people who like to focus on smaller guilds don't really care what the other larger guilds are doing as they are happily doing their own thing. It also sounds like you don't fully understand the guild system and we'll have more details to help you out when we are farther along in the beta.
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21.07.2010 13:56:52 |
Bornakk
Blizzard Poster
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Q u o t e:
So in other words.... Beta is Beta?
Anything in beta is final. There is no such thing as a work in progress. If you can't read sarcasm, don't read this.
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21.07.2010 14:28:52 |
Bornakk
Blizzard Poster
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Q u o t e: sounds iike the rich getting richer while the poor gets poorer.
While there are ways for larger guilds to save money, I don't see the large negative impact on the smaller guilds that you are referring to. Larger guilds already farm more items and have more money, but are you thinking they will be able to soak up a larger portion of the economy and therefore cause the smaller guilds to make less money from everything they are farming? I can see this as somewhat of a concern but I also haven't really experienced issues making gold as a guild or as an individual player.
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21.07.2010 15:42:43 |
Bornakk
Blizzard Poster
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Q u o t e: Would I be able to join a guild, earn the rewards with that guild then leave that guild and still have the rewards?
also
Would I be able to join a guild that has those rewards and get thoes rewards right away?
Q u o t e:
No and no.
Once you leave the guild,you lose the perks. Once you join a new guild,you have to get your reputation up with that guild before you can get the perks.
This is correct.
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21.07.2010 15:48:07 |
Bornakk
Blizzard Poster
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Q u o t e: I'm curious to learn about the whole "grinding rep with your guild" thing, personally. I have a guild for myself and my alts, and that's it. The perks themselves don't matter much to me, but the potential for 10 grind reps with myself to access them sounds clinically retarded at best. Hopefuly, that is not the case, and I would love clarification on the issue.
You would need to the rep grind for each character to earn whatever perks you gain access to as a whole guild. Doing a rep grind on one character doesn't carry over to other characters.
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21.07.2010 15:57:45 |
Bornakk
Blizzard Poster
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Q u o t e: I wouldn't dream of grinding rep on ten toons, screw that nonsense; I was just asking as a sense of curiosity more than anything. And out of a morbid sense of humor. "wtf, I'm hated -- with myself. WTB [Shrink]"
I'll have to see how quickly one can level/rep grind to see if it's still worth it to continue to have a self-only guild. Thanks for the answer, Bornakk.
I'm sure we'll be playing around with it a fair amount in the beta. We don't want it to be a mega penalty to lose the rep to where players stay in a guild they don't like - but at the same time a lot of these changes are meant to encourage guilds as a whole so we don't want it to be extremely trivial to gain the reputation to where players give no thought to guild hopping (like now). We know this may shake things up for some players but we feel it will be a better result for the game as a whole to have a stronger setup for guilds.
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21.07.2010 16:05:09 |
Bornakk
Blizzard Poster
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Q u o t e: Bornakk,
If I may, could you feedback to the Blizzard Gods Of Development, Raid achievements for 10 player raids be 5/10 not 7/10.
Small guilds co-operating to bring down 10-player content would thank you mightily. (At 5/10 both guilds can earn the achievement at the same time by bringing 5 players each to the party).
Other than that, look forward to seeing the system in play.
If it's 5/10 then it's not really a "guild-run" though.
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21.07.2010 16:25:15 |
Bornakk
Blizzard Poster
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Q u o t e:
How so?
It's still a 10 player raid, there's still two guilds in it, it's just that both guilds will get to benefit from it.
Two small guilds, allied together to bring down 10 player content, arrange to bring 5 players each into the raid. If the requirement were 5/10 instead of 7/10, then both guilds would benefit from this co-operation by earning a little reputation towards their guilds rankings.
This would be an excellent way of encouraging smaller guilds to work together.
By leaving it at 7/10, it encourages one guild to try and bring extra members, or in the case of two small guilds simply unable to field more than 5 active raiders each, the pug-like situation of no guilds benefitting would then be applied. :-(
It is meant to encourage inner-guild cooperation, not with other guilds. The idea is to give credit to the "guild-run" as they are the ones doing the most organization and (usually) leading. Also, how would you break this down for 25 player guilds?
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